STEAM is a problem-solving, inquiry-driven approach that engages learners holistically in projects that are rigorous in content and processes.
This course begins with an overview of STEAM pedagogy and culminates in teams designing and teaching cross-curricular games using the process they will bring to students.
- STEAM Ignites Learners' Energy: More than an acronym. Not just a lesson. What makes this teaching and learning approach effective? Explore how art and science standards align and why creativity is essential in all STEAM careers.
- Unplugged Coding: Demystify coding. Create storytelling algorithms. Use visual patterns for tangible storytelling.
- Game Challenges: Understand games as systems. Explore game structures and types. Collaboratively design a learning game.
- Design Cross-Curricular Games: Identify cross curricular standards for STEAM games. Design games that address relevant issues.
STEAM energizes schools and rekindles the joy of learning!